#pragma once


#include "Renderer.h"


class Texture
{
private:

	unsigned int m_RenderID = 0;
	int m_Width = 0;
	int m_Height = 0;
	int m_bpp = 0;

public:

	Texture(const string& imgPath);
	~Texture();

	void Bind(unsigned int slot = 0) const;
	void Unbind()const;
};

